PSI is always squishier than non-PSI and tend to have low PER, leading PSI to be vulnerable to stealth enemies early on. PSI needs to know which ability to use against which enemy, especially now in Expedition which sports a lot of enemies which are highly resistant or outright immune to at least one if not more damage types. SMG is actually fairly straightforward and simple. Thanks to new feats you can get now 100% accuracy making it completely safe at high levels. Cryorb is more difficult to place than any grenade. Can even back in some TM to reduce the CD and since you won't use PSI for anything else you can just happily reduce CD with it. What is so difficult about grenades? Spec Ops and Grenadier lower the CD to laughable degrees. ![]() I guess electro ammo is nice against shields but far from mandatory to burn through them. Swapping ammo? What for? All you need is AP for high armored target, can stick to standard against soft targets. ![]() Sorry, I do not see it how PSI is brain dead compared to SMGs.
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